DomJoi Office V0.3 - WIP build


Progress this month:

Event Queue

This is the biggest change to the game engine (meaning decision engine etc.) itself. Before that each task was static. Once sent it waited for the user to finish/input. Also, it was quite problematic as each task needed a lot of info packed at once, and decoding them was problematic and inflexible. With event queue, I'm able to make the game backend simpler, more responsive, and just better. Now each change to the game like position change, light change, or text change is a simple "command" sent to the event queue with details (if needed). It made my life much simpler. It will allow the creation of timed tasks/time test tasks etc.

Rework the name system.

With more than 100 names and combinations :). Now each domname is properly handled :). Before this change each name had:

  • Your Name
  • The Name
  • Name
  • Name {HERNAME} 

For example Boss populated names array with (Rize is default Name for you DomJoi):

  • Your Boss
  • The Boss
  • Boss
  • Boss Rize 

Now each name is properly handled, for example, Dommy will use the following:

  • Dommy
  • Dommy Rize
  • Your Dommy 

You can also enable multiple dom names (will use all names that are enabled during session).

Some BugFixes (not all are in this WIP version):

  • Text wrapping
  • FadeIn/FadeOut
  • Fixing random generator not working as expected
  • Multiple fixes on tasks

In progress

  • mood (simple ATM)
  • rewards/punishments
  • more scenes

Currently in Menu but not working:

  • Subnames for "Good Only" and "Bad Only" won't work as there is no mood subsystem.
  • Worship -> won't work as scenes and tasks are not ready :).

Files

DomJoiOffice_v0.3.7z 584 MB
Sep 26, 2023

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